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| Firestorm (F) Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds. Level 1 - 25 wave damage, 5 damage per second. Level 2 - 40 wave damage, 10 damage per second. Level 3 - 55 wave damage, 15 damage per second. Level 4 - 70 wave damage, 20 damage per second. • Damage type: magic • Casting range: 750 • Area of Effect: 400 Mana Cost: 100/110/120/130 Cooldown: 14 | ||
| Pit of Malice (T) A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time. Level 1 - Ensnares enemies in the target area for 1.5 seconds. Level 2 - Ensnares enemies in the target area for 2 seconds. Level 3 - Ensnares enemies in the target area for 2.5 seconds. Level 4 - Ensnares enemies in the target area for 3 seconds. • A unit can be disabled by this spell only once per cast. • A unit affected by this skill cannot go invisible when disabled. • This skill affects magic immune units. • Casting range: 800 • Area of Effect: 400 Mana Cost: 100/115/130/145 Cooldown: 24/21/18/15 | ||
| Expulsion (E) Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units. Level 1 - 20 damage and ministun per corpse. Level 2 - 40 damage and ministun per corpse. Level 3 - 60 damage and ministun per corpse. Level 4 - 80 damage and ministun per corpse. • Damage type: magic • Explodes a corpse once every second. • Stops when it fails to find a corpse in the area two times in a row. • Casting range: 750 • Area of Effect: 500 (finding corpses) / 400 (corpse explosions) Mana Cost: 75 Cooldown: 10 | ||
| Dark Rift (D) Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift. Level 1 - 6 second teleportation delay, allied buildings only. Level 2 - 5 second teleportation delay, allied units and buildings only. Level 3 - 4 second teleportation delay, allied units and buildings only. Mana Cost: 75/150/225 Cooldown: 130 Seconds • Units hidden by spells such as Astral Prison will not be teleported. • Area of Effect: 450 | ||
Sabtu, 26 Februari 2011
DOTA : AZGALOR
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