![]() |
| ||
![]() | Nature`s Guise (T) Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Level 4 - Lasts 60 seconds. • If the unit has a distance more than 375 to the closest tree, the invisibility will be removed. • Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly. • Treant Protector can cast spells without losing invisibility from Nature's Guise. Mana Cost: 90/80/70/60 Cooldown: 3 seconds | ||
![]() | Forest Sentinel (E) Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy who strays too close. Last for 8 minutes. Level 1 - Spirit stuns for 1.5 seconds and deals 125 damage. Level 2 - Spirit stuns for 1.75 seconds and deals 150 damage. Level 3 - Spirit stuns for 2 seconds and deals 175 damage. Level 4 - Spirit stuns for 2.25 seconds and deals 200 damage. • Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500. • When activated, the Forest Sentinel loses Permanent Invisibility and its Sight Range decreases to 100. • Active Forest Sentinel searches for targets in 525 AoE. • When an active Forest Sentinel hits a target, it transforms back into the passive form. Transform Sentinel (W) ![]() Description: Toggles the state of the target Forest Sentinel. Cooldown: 10 seconds Mana Cost: 20 Mana Cost: 50 Cooldown: 85/70/55/40 seconds | ||
![]() | Living Armor (V) Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds. Level 1 - Adds 3 armor and regenerates 2 hit point per second. Level 2 - Adds 6 armor and regenerates 3 hit points per second. Level 3 - Adds 9 armor and regenerates 4 hit points per second. Level 4 - Adds 12 armor and regenerates 5 hit points per second. • Can target structures • Lasts for 40 Seconds Mana Cost: 30/35/40/40 Cooldown: 7 seconds | ||
![]() | Overgrowth (R) Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Mana Cost: 150/175/200 Cooldown: 160 seconds • Prevents usage of the Blink spell. • Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free. |
Sabtu, 26 Februari 2011
DOTA : ROOFTRELLEN
Langganan:
Posting Komentar (Atom)
Tidak ada komentar:
Posting Komentar